A downloadable asset pack

A game ready insect wizard character I made for the Rising Star competition!

I created the sculpt in ZBrush then used Maya for retopology and Substance Painter for texturing. I found it quite hard to use Unreal Engine as I had never used it before but really enjoyed the learning experience.

Overall I feel I did ok but looking at some of the other projects makes me feel like I under performed considerably, the project was still super fun and I really look forward to the feedback and next years competition!

I am currently a first year studying games development with a focus on 3D art at Falmouth University. My teachers told me about this competition and I felt that it would be a really fun challenge so I entered! 

Having the chance to get my work judged by professionals will also be amazing as their feedback should help me improve drastically :D. 

I understand that I am a first year with little knowledge of anatomy so probably wont win but the process has been fun and I relish any opportunity to let my creativity flow!


Main_Hand_In.zip 918 MB
Supporting_Documentation.zip 198 MB

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